![]() This list is very imcomplete, but the general goal is to be able to edit as much as possible. Thenewpoketext (updated with platinum support) PPRE beta 0.06 Need Python 2.6, Qt4 AND PyQt for python 2.6 PPRE beta 0.14 (includes loadingNOW's thenewpoketext with platinum support and xdelta patching tool.) ![]() However, many of the features will work for other versions and if something doesn't and there is enough demand I will add support for it. I have not tested on Mac but it should work the same way. That is, it will use ndstool to unpack and rebuild the rom. New versions of PPRE will work like thenewpoketext in terms of reading the rom data. Rather than learning python to translate thenewpoketext, I decided I would learn python and use PyQt to code PPRE. I wanted to try to support all of Linux, Mac and Windows.Īlso an integral part of PPRE will be loadingNOW's thenewpoketext system. One thing that I did not like was that I was using C# to code PPRE and had used C# to code PPTE (Project Pokemon's Trainer Editor). This allowed for reading DPP roms using the NDS file system. The first versions of PPRE were based on the code for Nitro Explorer 2, written by Treeki. PPRE started out as a program with a whole new concept. pichu2001 has helped tremendously in trying to figure out script commands. Special Thanks: Special thanks go to loadingNOW, pichu2001.loadingNOW's thepoketext system is an integral part of PPRE and provided me the address to the game's script handler when I was getting started with studying scripts. PPRE is currently being developed by Alpha and SCV. Hi all, this thread will be to discuss the development of PPRE.
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